How Big Business learned to love Virtual Worlds
For our February meeting, we took a look at virtual worlds and, in particular, Second Life.
IBM has long been recognised as an interested player in virtual worlds. Roo Reynolds (right) told us how a handful of brave IBMers first began a foray into Second Life and other virtual worlds, and how this grass-roots interest became widespread adoption within the company.
See also the article by Karen Price, chief executive of e-skills UK, in the January 31 edition of Computing, on how they have been using Second Life to run events such as virtual careers fairs.
You might also be interested in the April 2008 issue of PCPro which carried an article entitled "Real Trouble in Virtual Worlds".